How does Zoe interact with humans?
Through the Eye of Zoe
To better convey the sense of loneliness resulting from the vast asymmetry between human and artificial life, we developed a non-anthropocentric immersive virtual reality piece using Apple Vision Pro. This lets the audience genuinely experience how artificial life interprets the countless memory fragments generated by human society.
We collected all geographically-tagged Twitter data over a period of four years, creating an interactive visualization of this ocean of human memories. Within this virtual reality, the audience can assume the role of our artificial character, Zoe, as he wanders, reads, and collects these dispersed fragments of human memories.
This approach enables us to use non-fiction data to tell a fictional story from a reversed non-anthropocentric perspective.